A Quick Peek at Star Trek Online
Early next month the long awaited, much anticipated release of Star Trek Online will finally happen.
The good news is that this is probably the best Star Trek game ever, but as anyone who has played Star Trek games will tell you, that’s not saying much.
38 years ago there was a game of Star Trek that was played on big mainframe computers where you had your ship with x,y coordinates and star systems with their own x,y coordinates. The object of the game was to jump from star system to star system using your warp drive to find Klingons. In each star system you would use Phasers to do some damage, but photon torpedoes did the most damage, You then has to use impulse engines and shields to avoid getting destroyed by the Klingons. This was all text based. To move and fire, you had to convert x,y coordinates to polar coordinates in your head. The game was hugely popular back in the 70′s with anyone who had access to a computer. Ports were made for pretty much every single computer out there.
10 years later the first arcade version came out. Gone was the figuring out cartesian coordinates to polar coordinate, replaced by a joystick. The object of the game was to jump from star system to star system using your warp drive to find Klingons. In each star system you would use Phasers to do some damage, but photon torpedoes did the most damage, You then has to use impulse engines and shields to avoid getting destroyed by the Klingons.
28 years later we have Star Trek Online. The object of the game is to jump from star system to star system using your warp drive to find Klingons. In each star system you use Phasers to do some damage, but photon torpedoes do the most damage, You then have to use impulse engines and shields to avoid getting destroyed by the Klingons. Its a little more involved than that now actually, its not just the Klingons anymore.
So what has changed in 38 years? The graphics are way better, though since it took so long for this game to come out, the graphics are not top of the line. Five years ago when the game was originally drafted (about 2 owners ago), the graphics would be considered “cutting edge”, but today they are “decent enough”.
The game itself is interesting. There are various kinds of missions besides search and destroy, though in the end, they all kind of feel like search and destroy missions. There are landing party missions, some in mapped out “dungeons” with enemies to fight along the way, some in open environments with non shooting things objectives.
Part of me wishes there was more of the latter. The biggest negative of the game is the monotonous combat, which unfortunately will take up around 70% of your play time. Another 20% is sitting around watching your ship “warp” as it navigates a 3D star chart, which could just have easily been a 2D chart. I almost wish I could go back to the days of typing in polar coordinates for this part if it would allow me to travel faster.
The last 10% is exploring new places, which is the part I most enjoy.
This being an MMORPG, a lot of the combat happens in groups. There is a system in place to generate groups automatically if people just happen to be in the same system at the same time. Group combat is less tedious than individual combat, but as you get further in the game these auto grouping events seem to happen less and less, and unless you are willing to spend a lot of time in group chat waiting for a team to form, you are probably going to be playing solo a lot.
So what can I say about the combat? If you played City of Heroes, City of Villains or Champions Online, then you have seen the combat system of Star Trek Online. It makes me want to tie Jack Emmert (the lead design guy at Cryptic Studios) to a chair and force him to play Guild Wars or better yet Dragon Age: Origins, and say:
“You see Jack, this is how combat should be done. Repeatedly pressing a button over and over to fire a weapon, or swing a sword, is boring and monotonous. What is a lot more fun is to select an enemy and let the computer handle the monotonous battle moves, while you engage special skills/talents/magic etc. to CONTROL the battle. The battles become much more interesting this way, much more involving, and doesn’t ruin your keyboard or lead to wrist damage.”
It is because of this annoying combat system, that I have no desire to play this game long term. I will not become a lifetime member, or subscribe a year in advance, despite good deals being offered. I’ll probably just pay to play when I’m in the mood until I’m sick of it.
Or better yet, I’ll move to Mass Effect 2, until the new Star Wars Online shows up.


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