The State of the Metaverse
So with a lot of State of the Union, and State of the Nation, and State of the State speeches the last week or so, how about a quick view at the state of the Metaverse?
Growth: None
Second Life has seen no real growth at all in the last calendar year. This according to their last quarterly report. IMVU seems to still be growing but not at the pace they were a year ago. Other promising 3DVWs like Twinity and Blue Mars are still barely populated, despite massive increases in real estate to explore.
Open Sim News
The past few months have seen a bit of new stuff in Open Sim. Version 0.7 was released, proving to be a major improvement. Open Sim will probably support mesh within days of SL’s support of mesh (whenever that happens). Some new branch projects are being developed, primarily to work on physics. Then there is the NASA education project that decided Open Sim was better than SL.
Client News
The push is on to get rid of clients that still run on version 1. Linden Lab is doing their part by blocking search on version 1 clients. Open Sim is doing their part by implementing the 2.0 client features like web on a prim. The Third Party Viewer community is doing their part by making 2.0 compatible viewers that have significantly more features than either version 1 or the official viewer. See this video demo for the latest Phoenix viewer.
Leave a Reply Cancel reply
Recent Posts
Categories
Blogroll
Archives
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
- June 2009
- May 2009
- April 2009
- March 2009
- February 2009
- January 2009
- December 2008
- November 2008
- October 2008
- September 2008
- August 2008
- July 2008
- June 2008
- May 2008
- April 2008
- March 2008
- January 2008
- December 2007
- November 2007
- October 2007
- August 2007
- July 2007
- June 2007
- May 2007
- April 2007
- March 2007
- February 2007
- January 2007
- December 2006
- October 2006
- September 2006
- August 2006
- July 2006
- June 2006
- May 2006

Maybe the needs for online community interaction is decreasing as the physical economy rises back towards restoration, since more workers coming back into the physical workforce(and I’m not just thinking of military personnel) probably means more community interaction on the job(or at least more spare time on those workers’ hands). But also, like the internet being a popular option to interact and work with, online communities may very well become the next popular option. Of course though, it’s hard to say at this time whether online communities will surely replace the internet or become as interchangeable as the internet is nowadays to face to face interaction and work…for online communities are still somewhat new in development compared to multiplayer role playing games.
I wonder if the rise of the smartphone internet has diminished new entrants into PC-oriented “sit and play on this site” markets.
Interesting idea phillippos42. Smart phones allow you take Facebook wherever you go. Check in at a club or bar and your friends can show up or chat with you as you sit. Let’s not forget apps like foursquare and Google’s Buzz feature. Smart phones have taken the virtual world and ported it into the real world, for free.