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SOPA will be the Death of the Internet

December 15, 2011 14 comments

I have spent the last 15 years employed in the internet industry.  Not with one particular company, but with multiple companies, supporting pretty much every aspect of the web.  I did modem support, wireless support, search engine support, DNS support, domain name support, web server configuration, and I have run half a dozen websites, including forum administration, design practices, and kept 3 separate blogs on average 5 years each.  I have played every type of online game from the MMORPG to the ARG.  I think I know enough about the internet to be considered an expert.  So when I speak against the massive amounts of propaganda in favor of the “Stop Online Piracy Act” (SOPA), and say “SOPA will kill the Internet”, I know what I am talking about.

If you don’t know what SOPA is, start at Wikipedia, then check out the writing of Declan McCullough at C-Net.

If SOPA passes without a massive major rewrite, the collapse of the internet will start with the literal or pragmatical shutdown of some of the most popular websites like Wikipedia, You Tube, Facebook, Twitter, Tumblr, and Flickr.  I say pragmatical shutdown, because some of these popular sites will likely continue, but as gimped shadows of their former selves.  You Tube for example will likely only accept content from proven and advertising promoted sources.  No more video blogs, no more you tube stars, no more viral videos, You Tube will primarily become corporate content tube.

After the big name sites are effectively killed, the more underground sites like 4chan and something awful forums will be targeted by complaints.  Pretty much all private forums will be targeted, leaving only “official” forums as the only place for people to gather, and they will be heavily monitored for possible copyright infringing content. Second Life, IMVU and other virtual worlds that allow for user created content, will likely be forced to shutdown too.

What will the internet be like after SOPA?  Imagine a library filled with nothing but fliers, catalogues, and calling cards.  That will be the internet in a nutshell.  If content holders go crazy with copyright complaints, the only websites left will be sites belonging to companies with teams of lawyers, or advertising sites, or personal or organizational sites made by people who know how to build non-copyright infringing sites, none of which will have comment sections.  In other words, it will be boring.

There will be efforts to get around SOPA restrictions.  People in the know (like me) will change our DNS server pointers to foreign DNS hosts, and use foreign proxy servers.  Web sites will move to foreign web hosts, all in an effort to get around the “Great American Firewall“.  If the DOJ decides to start blocking these loopholes, it would break the internet completely, the IP protocol system would break down, and the reliability of the internet would be seriously harmed.

People not in the know, would simply lose interest in the internet, and will stop using it.  Internet providers, would lose billions in subscriptions, hardware builders would lose billions in sales.  One of the most recession proof industries, would go into a recession, at the cost of millions of jobs, including mine.  If that happens, I’ll surely pack my bags and get the hell out of the US, looking for a country that does not insist on up to five years in jail just for posting a video backed by a song you like.

What is the intent of this industry killing draconian monstrosity?  All they want to do is shut down American access to thepiratebay.org, and whatever sites try to impersonate it.  If that was all this bill did, I’d support it myself.  So why not just pass a law outlawing access to specifically that site and sites like it that ignore DMCA copyright complaints?  The DMCA take down process is a proven winner of a program for handling copyright complaints, and has led to the innovative internet we have today.  Why mess with perfection?

The problem is that the DMCA process is too much work for content owners like RIAA and the MPAA. They would rather force the job onto the websites themselves, or have the Department of Justice do it at taxpayer expense. That is the real issue with this bill, and that is why the internet community is so uniformly against it.  It is strange these days for a bill to get both bipartisan support and bipartisan opposition at the same time, but SOPA is generating that kind of divide.

The latest is that the pro SOPA people have made amendments to the bill in hopes of narrowing the scope, but the same critics are coming out saying the “improvements” are so vaguely worded that they basically do the same damage when broadly interpreted.

I’m watching SOPA as if my livelihood depended on it, because it does.

UPDATE:  Latest word is that the House has scrubbed a vote on SOPA, killing it for now.  Meanwhile, the Senate version known as PIPA is still alive and kicking.  On Jan 18, I’m joining a very large list of websites who are shutting down for 12 hours to protest in hopes of killing PIPA too.

LL Realms: A Brief peek at the future of Second Life

December 2, 2011 5 comments

Today, Linden Labs launched a new area called LL Realms.  The purpose is to demonstrate the game making potential of Second Life.  It is basically a simple MMORPG built on the SL platform.  While not in itself impressive, it represents a major leap forward in what is possible with Second Life.

To start you go to the Violet Welcome Area.  I heard rumors that only premium accounts can enter for the time being, but luckily that includes me.  Just outside the patio on Violet is an archway.  Stepping into the archway works like a hypergrid teleport (to borrow a phrase from Open Sim).  You end up in a new region, and a game HUD is automatically loaded onto your browser.  You receive a message from a “Tarah” who tells you to go to her workshop.  When you get there you find a machine that crunches red yellow and orange crystals together, and a message appears to bring those crystals to this spot.

Wandering around the island the crystals you need spawn in the pathways, but also on the paths are rock monsters who chase you down.  If you touch one, you are teleported to a “Ressurection Shrine” (to borrow a phrase from Guild Wars), which can get annoying, especially when you are trying to run into the crystals you need while three rock monsters are chasing you, one wrong turn and you have to start over.

I did not get a chance to fully explore the game, maybe later, but the real point of the game I totally understood:  Linden Labs is developing tools for online game developers, that will no doubt be released eventually.

The ability to force direct teleports has never been seen before, nor is the ability to force attach HUDs.  These would be major griefer tools if allowed to happen everywhere, so my guess is these will eventually become estate level powers for game regions only.  I could think of a few other “force” powers that would be handy for game makers, too.  This represents a whole new direction for Second Life.  I’ve said repeatedly, that SL can be divided in three, the RPers, the social chatters, and the merchants.  Adding a new class — the gamers — is a huge step forward and could be the thing that potentially saves SL and keeps it going for a few more years.

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