What A Difference A Year Makes
Over the past year, and especially the last month or two, I have been tinkering with the looks of the characters in the sequel. Since we are in the new year, I thought I’d compare and contrast some of the models as they looked in 2011 to how they look today in 2013.
First up is Ariane, who has undergone quite a few model changes over the last year and a half. To the left is what she looked like in Date Ariane, and to the right is how she currently looks in SITA. Quite a dramatic difference, and this is mostly due to a change from the old Victoria 3 model to the new Victoria 4 model. There is now a Victoria 5, but it is not a significant improvement over Victoria 4. It takes advantage of Daz Studio’s Genesis technology which makes models more versatile, but as of yet there is not much third party support for Genesis figures.
I was going to leave Rebecca alone, especially since she is such a minor character, but after all the things I learned doing Ariane’s transformation, I could not help doing a new version of Rebecca too. I used the elite “Sylph” shape for her body. Rebecca has always been skinny, but now she is almost cartoonishly so, which is fine since she is a bit of a character to begin with.
Since I decided to do this expansive visual novel with a lot of characters, I decided to make life simple and just used pre-built characters. One of the characters is sort of a “bad girl” type, and “Angel” from DAZ seemed like the perfect fit for the character. The character is obviously based off of Angelina Jolie, which is fine, because I could see her playing the character. The problem is that the face is more of a caricature of Jolie than a real look alike, and was hard to work with. The thing was that the tattooed skin was perfect, but not the face. So I changed the Angelina Jolie inspired head with a Meghan Fox inspired head.
As I said, I’m cool prebuilt characters. Here is a case where I swapped one for another. This is Wendy, who I have not introduced yet. She is very athletic, and works as a fitness coach at the gym where part of SITA is set. The original draft gave her a big role, then I decided to lop off her story, then I decided to put part of it back. I originally picked Gabrielle, because she had an athletic body. But about the time I decided to put Wendy’s character back in the game, I found Sirena, and had to use her in the game somewhere. So I gave her some muscles and she became the new Wendy.
Paula is a character that has been problematic from the get go. Her primary character traits are that she is smart, ginger, wears very little makeup, and purposely low maintenance hair. She is not into fashion or beauty, but she kinda needs to be attractive. Finding that fine line has been difficult. I originally went for a freckled skin with a Natalie Portman shaped head, but then when tinkering with celebrity lookalike models, I found that Evangelina Lily’s head shape combined with Cate Blanchette’s skin tone gave me a really good face that would be perfect for Paula.
I’ve tinkered with other characters. Bonnie the bartender got a new hair style and color, when I realized I had too many black haired characters. I tinkered with others not worth mentioning. But let me leave you with one more you Date Ariane fans will find interesting:
After changing Ariane and Rebecca, I thought I would get rid of the last Victoria 3 based characters to appear in both games, and create a new version of the Drive-N-Dine waitress.
My resolution for the new year is to finish this game and get it out in 2013.
Leave a Reply Cancel reply
Recent Posts
Categories
Blogroll
Archives
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
- June 2009
- May 2009
- April 2009
- March 2009
- February 2009
- January 2009
- December 2008
- November 2008
- October 2008
- September 2008
- August 2008
- July 2008
- June 2008
- May 2008
- April 2008
- March 2008
- January 2008
- December 2007
- November 2007
- October 2007
- August 2007
- July 2007
- June 2007
- May 2007
- April 2007
- March 2007
- February 2007
- January 2007
- December 2006
- October 2006
- September 2006
- August 2006
- July 2006
- June 2006
- May 2006





Strange to see how far your characters and modelling skills have come. Looking forward to SITA and a good 2013
About a
About a ginger girl, how about Dublin at Rendo?
I think these are all good changes. It’s weird how different Paula looks, but she looks good. Sylph!Rebecca and Sirena!Wendy are very cool.
Everything looks really, really good! I’m excited to try the new game.
First, best wishes for 2013 and may all your wishes come true, like finish SITA in 2013.
I followed the Victoria 5 link and was amazed how naturally the skin looked on the models presented. If thats how SITA will become it should be amazing on graphics. Stunning what’s possible nowadays. I wish I had the skills to do this modelling stuff but I just don’t know where to start. I like the haircut on Rebecca II it’s not so stiff as the old one.
Wendy has a really pretty face, maybe the prettiest for me.
The Sirena model that I use for Wendy is believed to be based on supermodel Adriana Lima.
Well, that would explain it
really? doesn’t look much like her…anyways, it all looks great an i can’t wait for SITA to be ready! how long have you been working on that? about 2-3 years, right?
Planning stage for 2 and a half years, actually working on it for 1 and a half.
The suspense is killing me! I check back here a few times a week!