Posts Tagged ‘daz3d’

arianenew

Over the past year, and especially the last month or two, I have been tinkering with the looks of the characters in the sequel.  Since we are in the new year, I thought I’d compare and contrast some of the models as they looked in 2011 to how they look today in 2013.

First up is Ariane, who has undergone quite a few model changes over the last year and a half. To the left is what she looked like in Date Ariane, and to the right is how she currently looks in SITA.  Quite a dramatic difference, and this is mostly due to a change from the old Victoria 3 model to the new Victoria 4 model.  There is now a Victoria 5, but it is not a significant improvement over Victoria 4.  It takes advantage of Daz Studio’s Genesis technology which makes models more versatile, but as of yet there is not much third party support for Genesis figures.

rebeccanew

I was going to leave Rebecca alone, especially since she is such a minor character, but after all the things I learned doing Ariane’s transformation, I could not help doing a new version of Rebecca too.  I used the elite “Sylph” shape for her body.  Rebecca has always been skinny, but now she is almost cartoonishly so, which is fine since she is a bit of a character to begin with.

veronicanew

Since I decided to do this expansive visual novel with a lot of characters, I decided to make life simple and just used pre-built characters. One of the characters is sort of a “bad girl” type, and “Angel” from DAZ seemed like the perfect fit for the character.  The character is obviously based off of Angelina Jolie, which is fine, because I could see her playing the character.  The problem is that the face is more of a caricature of Jolie than a real look alike, and was hard to work with.  The thing was that the tattooed skin was perfect, but not the face.  So I changed the Angelina Jolie inspired head with a Meghan Fox inspired head.

wendynew

As I said, I’m cool prebuilt characters.  Here is a case where I swapped one for another.  This is Wendy, who I have not introduced yet. She is very athletic, and works as a fitness coach at the gym where part of SITA is set.  The original draft gave her a big role, then I decided to lop off her story, then I decided to put part of it back.  I originally picked Gabrielle, because she had an athletic body.  But about the time I decided to put Wendy’s character back in the game, I found Sirena, and had to use her in the game somewhere.  So I gave her some muscles and she became the new Wendy.

paulanew

Paula is a character that has been problematic from the get go. Her primary character traits are that she is smart, ginger, wears very little makeup, and purposely low maintenance hair.  She is not into fashion or beauty, but she kinda needs to be attractive.  Finding that fine line has been difficult.  I originally went for a freckled skin with a Natalie Portman shaped head, but then when tinkering with celebrity lookalike models, I found that Evangelina Lily’s head shape combined with Cate Blanchette’s skin tone gave me a really good face that would be perfect for Paula.

I’ve tinkered with other characters. Bonnie the bartender got a new hair style and color, when I realized I had too many black haired characters.  I tinkered with others not worth mentioning.  But let me leave you with one more you Date Ariane fans will find interesting:waitressnew

After changing Ariane and Rebecca, I thought I would get rid of the last Victoria 3 based characters to appear in both games, and create a new version of the Drive-N-Dine waitress.

My resolution for the new year is to finish this game and get it out in 2013.

As you know I have been spending a lot of time working on my Visual Novel rather than writing in this blog, which is a good thing, because I want to get it done just as much as some of you want to play it.  Part of doing this project faster and better involves extensive use of the 3D Content Community.  I have never really talked about it much, it is kind of an odd subculture, so I thought I’d give it a shot.

One reason some of you might be interested in learning about the 3D Content Community is that getting into this hobby has never been cheaper.  Daz 3D has released 3 programs for free during the month of February, including Daz Studio Pro 4, Poser’s main competition.  Why would they give away $800 worth of software for free?  Well Hexagon and Bryce are easy to explain, they are minor 3D programs with lots of competition.  The “professional” community primarily uses Autodesk’s 3D Studio Max and Maya, these are the “Photoshop” programs in 3D and if you want to do this stuff professionally, it is what you need to know.  The cheaper and easier alternative is another Daz 3D owned property Carrara. It’s the “Paintshop Pro” of 3D, and gets a lot of support online. Not only it is easy to learn, it can open and save 3DMax files.  The free open source option is Blender, and its the GIMP of 3D.  Blender was the first to export SL “Sculpties”, making it popular in the Second Life community.  Left out in the cold is Hexagon (a 3D object builder) and Bryce (a 3D scene building program specializing in terrain building and atmosphere effects).  Making them available for free builds up their market share.

Daz 3D Studio Pro is becoming more and more popular.  For figure animation and rendering it is in second place behind Poser, and growing in popularity as it is now equal in capabilities.  Why would they give away a program that it already selling fairly well?  That answer is easy.  In the 3D community, the money is not in the software sales, it is in the content sales.  Getting more people interested in buying 3D content is the name of the game.  Daz (formerly Zygote) is the most popular provider of 3D content.  They make the “Millenium” models, the most popular is Victoria and Michael.  Victoria 4 and Michael 4 have been out for about 4 years now and far and away the largest amount of support, especially when it comes to vitally important accessories, like clothes, hair, textures, shapes, poses, and sets.  Recently Daz 3D introduced the “Genesis” model, which is a higher resolution version of Millenium, and Victoria 5 is the premiere product on this platform.

The problem with Victoria 5, is the same problem for all new models: Very little content.  That will change in time as the model gets more popular, but for now Victoria 4 is the queen of content, and the difference between V4 and V5 is not big enough for people with large V4 inventories to switch.  Hence Daz 3D needs new users, and giving away Daz 3D Studio Pro, will hopefully make that happen.  You can also get the base model Victoria 5 for the cost of a magazine.

Now that I have shown you how to get into 3D art, the next question is “why?”  The answer varies from person to person.  Mostly it is some creative outlet.  Renderosity was built on being a showcase for budding 3D artists to show their work.  Now that deviantART and Flickr have taken over that role, Renderosity has become the largest content provider.  A lot of us got into it by doing interesting stills.  I myself have taken some photography classes, and I have used the things I have learned in photography to help my 3D stills work.  What drove me was an interest in animation, which proved to be a lot of work, so I took an in between route and  learned to tell stories with pictures.  This has proven to be an awesome creative outlet, not too difficult or expensive, and lots of fun.  I am finding 3D story telling communities popping up, and I find it rewarding how many quote my dating sim as an influence.

There are dozens of websites that specialize in 3D models, mostly for the professional Autodesk users for commercial renders and animation.  Since my program of choice is Poser, I limit myself to sites that specialize in Poser content. The above mentioned Daz 3D and Renderosity are the two most popular, rounding out the top 3 is Content Paradise which is owned by Smith Micro, the makers of Poser.  Their library is more extensive than the other two, but the quality control is not as tight, I use it for stuff I cant find anywhere else.

As usual, there is also the “free” content sites, the largest is ShareCG.  I have managed to find some good quality stuff there, but a lot of it is unusable.  Be careful with the licensing on that site too, a lot is “non-commercial” only.  The guitars and drums in the picture up top came from this site by a 3D artist Music2u4u.  I wish these props were more animate-able, but they are great quality for “free” models.

In a future post I should like to discuss the differences between the 3D content community and the Second Life content community, and how they could learn from each other.  Meanwhile, I got some new toys to play with.