Fun With Fantasy Roleplay
It seems there is a recent convergence of cool Fantasy Roleplay games all coming out now, and older ones making updates just to remind us they are still around. The current FOTM in the MMORPG category is Rift, which finally got out of beta and available in stores. For you non MMO fantasy fans, today is the release date for Dragon Age 2, which is the game I’m most looking forward to. I will most likely be splurging for it this weekend. More on that below.
Meanwhile, a surprising update arrived this weekend in Guild Wars. It allows you to play with a full team of customizable Heroes instead of the usual, 3 Heroes and 4 henchies. This part of the update is free, but for an additional price, you can turn your player characters into heroes, which will give you a supply of heroes available at any level, so you never have to use henchies again. I splurged, and got the 8 pack, and turned all my characters into “mercenary heroes”.
This makes it possible to do group shots like the picture above. From left to right is Ariane Brodie – Krytan Ranger, Ariane Bane – Tyrian Ranger, Ariane Divina – Krytan Ritualist, Aria Dawn – Tyrian Mesmer (my first character approaching 6 years old), Ariane Blade – Krytan Warrior, Dahlia Tam – Tyrian Monk, Aria Night – Krytan Necromancer, and Ariane Fire – Elonian Elementalist. I’m planning to take the whole gang through a campaign. I loved playing them all, and its fun having the whole gang together as a group.
Its nice to see ArenaNet continue to improve Guild Wars after 6 years, though I’m sure these releases are designed to hide the fact that Guild Wars 2 is now in its 3rd year of development, with still no sign of an official release date.
Replayability: The secret to RPG success.
The thing I enjoy about fantasy RPGs is after I play a game through, I like to make my own variations, doing things differently just for the heck of it. It adds to the replay value of a game. So many games are fun once through, but not so interesting the second time through. Some games however allow flexibility and experimentation, and these are the ones I most enjoy, especially over and over.
Oddly, the two best ways to add flexibility are cheat codes and mod tools. You are highly unlikely to see either in MMOs or console games, but for PC gaming they are becoming mandatory for long term success. I know some of you purists out there do not believe in cheat codes or game modding, because it undermines the integrity of a game. Whats the point of winning if you can just cheat? Where is the fun in that?
The fun comes in creating your own scenarios, missions, and original character play. In Dragon Age Origins, I invented a new character prototype called the “Arcane Rogue”. This was an Arcane Warrior mage who (through cheat codes) accessed rogue powers, in particular the stealth line, and the dual weapon mastery line allowing the Arcane Rogue to wield two long swords which use the magic stats. The final skill in the arcane warrior line makes your character look partly invisible, and stealth makes her completely invisible. Tradition dictates that invisible people are only truly invisible when they are naked, hence my character tends to be naked when playing on maps filled with enemies. She wears clothes in all towns and settlements where she has to deal with NPCs, but does not use stealth. To avoid instant death due to lack of armor, I created an “Arcade Rogue Ring” which she wears in lieu of armor. The ring has the properties of “+10 Armor” (typical armor level of cloth robes), “+30 Defense” (the stat that determines hit or miss, I figure if you are invisible, bad guys are going to miss you a lot), and “Reduce Hostility” (if they cant see you, they are less likely to attack you).
Yes, I know this is all really geeky sillyness, but its my geeky sillyness.
Which comes back to Dragon Age 2. Bioware has stated that the focus of DA2 will be on the console versions, and while they have not said “absolutely not” there do not seem to be plans to release modding tools for DA2. That being said, people have already figured out how to mod the free demo for DA2, so the likelihood of there being custom mods for the PC version of DA2 is 100%, even without the support of Bioware.
Mod-ability extends the life of PC games. People are still playing Neverwinter Nights, All three versions of The Sims, and Oblivion years after their release thanks to a never ending parade of free player created mods. I hope the makers of DA2 remember that. If not, I’m pretty sure Skyrim (from the makers of Oblivion, coming in November) will definitely be releasing mod tools.




























