The Next Level in Erotic 3D Dating Sims

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This is the third (or 4th?) look at other games similar to Date Ariane. In fact the creators of all 3 games mentioned Date Ariane as their original inspiration.

Of course once you make one game, you try and make something better than your last. My concept of improving was making better pictures and packaging it as a real downloadable game.

The following three authors are still going with the online model but are taking it to the next level in 3 different ways.

Jennifer

Written by Chaotic
Art by Chaotic
Format HTML using Tlaero’s Adventure Creator
Link to play and download

Chaotic and dsp3000 have been making dating sims like mine for a few years and they can be found at www.vdategames.com. You have to sign up for a membership to get the latest and greatest, but there are plenty of free to play games as well.

Jennifer is the most recent to drop to the free portion of the site, so I tried it out. If you played Date Ariane, you will find Jennifer to be very similar. The same plotless “dating experience” where decisions you make along the way open up different activities.

Here’s the next level: the game is voiced by an actress, and many scenes are animated in video rather than animated gif. A different experience worth checking out. If you need a walkthrough, you will find one here.

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Brad’s Erotic Week

Written by Wolfschadowe
Art by Wolfschadowe
Format HTML using Tlaero’s Adventure Creator with additional programming by kexter
Latest download Project Forum

This was suggested by at least two people in my last list of new games. From what I gather this is an ongoing project with new chapters released every few months. Currently we are up to chapter 5. If all goes according to plan the final version will be done around 2029, so you might just want to play what’s available.

The game is a little on the hard side in the first play through. My first play resulted in getting rejected by two women just when I thought I was getting somewhere. And that is even following a walkthrough. Of course the whole point of these games is to play them over and over until you get it right.

The next level is the ambitiousness of the project: a multi episode dating sim with new episodes released every so often is going to be fun to follow.

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Redemption for Jessika

Written by Tlaero
Art by Mortze
Format HTML using Tlaero’s Adventure Creator
Latest download Online Play 1 Online Play 2

This is the latest from Tlaero and Mortze after their successful first collaboration of Dreaming With Elsa.

While Brad may be having a good week above, Jessika’s week has not gone so good: a break up, a riot at a concert, and a bench warrant in front of a judge. You play the court reporter at the hearing, and find yourself involved in Jessika’s recovery from rock bottom.

The next level here is the story. This may be one of the most complex stories ever found in one of these games. The story itself is pretty linear with very few branches. Still if you want a walkthrough, there is one here.

But, it doesn’t stop there. There is a larger plot at work starting with Dreaming With Elsa and continuing with the next title Finding Miranda.  Elsa and Miranda make cameos in RfJ and a strange woman meets with Jessika in an epilogue hinting at how the stories tie together.

I’m definitely interested to see where this one goes.

This is my LAST Second Life Post

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Linden Lab has done a lot of dumb things over the years, but their latest move is quite possibly the dumbest!  So dumb in fact, that I am basically calling it quits on Second Life.

Over the last few months, the “Terms Of Service Gestapo” has been banning a lot of long time players, with no explanation, the only reasons they give for the bans is to quote the TOS terms they apparently violated, with no evidence or incident examples for players to defend themselves.

For the average “freemium” player, a ban is nothing, just roll a new alt, but when it is a prominent business person who makes their living in Second Life merchandise, it becomes an attack on their livelihoods. That’s what happened to LisaWarmAnimations, a merchant that sells toys and animations in Second Life, as the person behind the business depends on the income to house and feed a family.

Some detective work on players part seems to indicate that she was swept up in a ban raid relating to “bestiality play”, where players have pretend sex with pretend animals. Apparently this is frowned upon in certain countries where Linden Lab wants to do business, so a bunch of merchants that sell that kind of stuff got the ban hammer with no warning or explanation.  LisaWarmAnimations was innocent in this sweep as she only rents to a vendor of this material, and has since been able to get her account and store back.

Personally, I have a problem with the whole thing. I have zero interest in virtual kink, but as long as it is kept in “Adult” regions, I don’t have a problem with it. People like to live out their fantasies virtually that they would never do for real. That is the whole point of “video games” in general: do stuff you would never do in real life. Better to do it virtually in a safe environment, than for real. And it does make a real difference.

So the whole idea of banning for this stuff screams “censorship”, so I am already hot over what seem to be random bannings over random crap people find offensive.

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Skills Hak and INSILICO

But, here is the incident that has me boiling over with hatred.  Another prominent Second Lifer Skills Hak got banned. The thing is, this SLer is the owner and creator of the best sim in Second Life: INSILICO, a dark cyberpunk urban world that is a sight to behold.

Or at least it was. It is now closed, possibly for good. Skills Hak got her ban overturned for a few days then reinstated apparently permanently, and no one can figure out why, including Skills herself.

Here is the official statement:

It has come to our attention that you have engaged in activities in violation of the Linden Lab Terms of Service (the “Terms”) and Second Life Community Standards, including but not limited to:

· Section 6.1 of the Terms, which states that “[y]ou will not post or transmit prohibited Content, including any Content that is illegal, harassing or violates any person’s rights”;

· Section 6.1(iv) of the Terms, which states that you agree you will not “[p]ost, display, or transmit Content (including any communication(s) with employees of Linden Lab) that is harmful, threatening or harassing, defamatory, libelous, false, inaccurate, misleading, or invades another person’s privacy”; and

· Section 4 (Disclosure) of the Community Standards, which states that “[r]esidents are entitled to a reasonable level of privacy with regard to their Second Life experience. Sharing personal information about your fellow Residents without their consent — including gender, religion, age, marital status, race, sexual preference, alternate account names, and real-world location beyond what is provided by them in their Resident profile — is not allowed. Remotely monitoring conversations in Second Life, posting conversation logs, or sharing conversation logs without the participants’ consent are all prohibited.”

Pursuant to Section 5.2 of the Terms, “Linden Lab may suspend or terminate your Account if you violate this Agreement, along with any or all other Accounts held by you or otherwise related to you. . . . Upon termination of your Accounts, this Agreement between us will be automatically terminated and you may not re-subscribe or return to the Service through other or future Accounts you or others may set up.”

Due to your severe and repeated violations of the Terms and Community Standards, Linden Lab has terminated your access to the Second Life virtual world. This termination applies to all Second Life accounts associated with you, including your primary, alternate, and household accounts. To reiterate, you may not return to Second Life on any account, new or existing.

Sincerely,
Linden Lab
source

No actual incidents were named, no due process is possible. All we have is a vague letter to parse that basically tells us nothing.

In Skills words:

So basically LL seized my accounts, several of which are premium members that had inventory worth thousands of USD, the money in my account, my creations and my regions i paid 200k USD for in tier over the years. I tried to appeal the ban once but only got the usual “Thanks for your feedback. You’re still banned, asshole.” response. The whole appeal thing is a joke anyways, how am i supposed to appeal if i don’t even know the reason for my ban, they are not interested in my side of the story that could potentially clear up the situation.

I’ve always tried to make SL better for the people, be it through making the software better or by designing experiences the way SL should look and feel like, even on my alts i somehow always ended up being a sim owner, providing themed space to people and building communities.
source

She has more to say in this Tumblr post: http://skills.tumblr.com/post/141699124267/byeeee

Now it should be noted that Skills has not been an angel during her 8 year tenure in SL, There are some ugly moments in SL past in which she was an accomplice, and Skills has been banned before because of them.

That’s all ancient history though. Is Linden Lab petty enough to ban someone for events that happened years ago?  Considering the other people who also got recently banned, they might be.

Unlike the bans mentioned above, this has nothing to do with virtual sex or censorship, nor does it have anything to do with unpaid bills.  The mystery mixed with the prominence of this ban has a lot of players worried.

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INSILICO was a work of art, a showplace for Second Life that even appeared on the back of business cards of Linden Lab employees. It inspired the creation of large online communities and groups with thousands of members, and rent paying virtual apartment dwellers and shop keepers, now who have no place to call home.

My take on all this

This is quite possibly the dumbest thing I have ever heard LL do in my 13 years of following the Second Life community. It simply does not make sense on any level.

Why would any business ban one of its biggest customers with no explanation? Why would you shut down one of the most popular and prominent regions in the community, one that even has its own sub communities?

No business in their right mind would ban a customer who has made them hundreds of thousands of dollars and tons of free promotion without a very good reason and without explanation.

To treat someone as prominent as Skills like dog shit is the kind of incident that should be damning of the entire company.

And why this sudden interest in banning players? Are they trying to appease some big pocket VC who wants them to “clean up” Second Life before they invest more money? Are they being blocked from doing business in some countries (maybe China?) because of their reputation that they are trying to clean up?

The explanation for LL’s lack of candor is obvious: They don’t want a multi million dollar class action lawsuit.

But such draconian actions by LL NEED to have consequences. I want this to serve as an object lesson to ANYONE who is considering investing in Project Sansar or Second Life that Linden Lab cannot be trusted to play fair.

I really don’t give a damn if I only know one side of the story. I would love to hear the other side, the Linden Lab side. It is either a very good explanation that deserves to be heard, or it is a story of complete incompetence on their part that deserves to be heard even more.

Screw it, I’m done!

As an early premium adapter, I make enough L-bucks that I can have my tiny 512m land for free until Second Life finally closes its doors, so I won’t be giving that up, but I won’t be investing in it or blogging about it anymore. I’m removing the link from my home page.

The truth is I haven’t done much there since 2011 anyways, and recently got rid of most of my Second Life travelogues from this blog. One of them featured INSILICO, but like most of my favorite places, it’s gone now.

Date Ariane in 4 Other Languages

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One of my projects for the year was to arrange translations of Date Ariane in at least 4 other languages: French, German, Portuguese and Spanish, and I am happy to say all 4 should be available by the end of the month.

Date Ariane Español

Spanish is widely spoken throughout the America’s and I kind of sort of speak it. Once upon a time I was actually fluent.  The problem was that there really hasn’t been a demand for a Spanish translation, so not a lot of volunteers to help translate it. But I needed to do one translation to figure out what I was doing, so I basically “Machine” translated the game with Google Translate.

If you ever tried to translate anything in Google Translate, you know how inaccurate it is. I used my limited Spanish skills to fix as much as possible, but still the results are according to one native Spanish speaker who tried it, “A little creepy”.

I’m hoping soon that the game will go viral in a native Spanish country, so I can get some volunteers to correct the translation, until then, you’re stuck with “a little creepy”.

If anyone wants to take a stab at fixing the translation you can go here.

dafrench

Seduire Ariane Français

Date Ariane has caught on in both France and Quebec so much so that there are guides written in french for “Seduire Ariane”, which I know literally means seduce Ariane, but I’ll roll with the common translation.  Part of the popularity is due to http://sharks-lagoon.fr/ an French/English website dedicated to games like mine.  I posted a notice for translation help and got quite a few volunteers.

The French version is 100% human translated, and even I a non-french speaker can tell the difference.  The funny thing is that just a week before the French version was ready for a beta release, the game went viral in France thanks to a popular vlogger name Squeezie who posted a video on March 7th that got over a million views:

The result was that my site crashed, first time that happened since I removed the online version.  Anyways, I have been posting links to the french beta around french websites that link to my english game.

I’d like to thank Mathieu Martineau, who got the ball rolling, Pseudo555 (one of the guys from Shark’s Lagoon) who did the bulk of the translation work, and OL, who came in near the end and did a ton of grammar and spelling corrections, including the download page. Other helpers: Dipsode, maniusz, Ramses212, Thedevilsadvocate, and Ticamus.

The Spanish version has gotten around 1,000 downloads in the month it has been available, the French version has gotten 6,000 downloads in the week it has been available.

Odd version trivia: Only version with a translated title.

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Date Ariane Deutsch

Just released.  Since the beginning of 2016, Germany is the #1 source of visitors to ArianeB.com, and I have reason to believe it may be due to another vlogger name Pandorya, who posted a series of “Let’s Play” videos in German. This was the first of what looks to be 9 videos:

Anyways the German line translation was 97% complete when I realized I need to do the scripting and testing ASAP.  I’m getting it down to a science and I finished it over the weekend, just as the final items in the German translation were being done.

Thanks to Thomas Kiehl who has done 70% of the work, Bardo did another big chunk, and Daff, Airjoe, ebenezum, Nico, Kurai, Terrorbait, Crowd, and crayon all pitched in.

I should warn you that Thomas has a wicked sense of humor:
german

Kind of wish I knew German, who knows how many odd jokes are in his German translation.

Odd version trivia: The board game Pachisi has been renamed “Mensch ärgere dich nicht” or “Dude, don’t get angry”, which is a version of pachisi popular in Germany going back to World War 1.

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Date Ariane Português

This is now released. Unfortunately, it is only 93% human translated for now. There is one page left on the Portuguese translation page that was machine translated and needs to be corrected. There will be updates once it is done.

Update 3/25: The now 100% human translated Portuguese version is now available to download!

brazil1Date Ariane has a huge fan base in Brazil. Two years ago while I was making the graphic updated version, a link to my page on a Brazilian based “hot links” tracker spent most of the year in the top 40.  Also my Facebook page has so many Brazilian visitors, that Facebook apparently thinks I’m based in Brazil.

So yes, I wanted a version of the game that Brazilians can enjoy. My two primary translators are Henrique Riffel who speaks Portugal Portuguese did most of the pre-dinner and dinner texts, while Danilo Bini who speaks Brazilian Portuguese did most of the post dinner scenes. Hopefully the sudden change in accent isn’t too jarring to native speakers.

Odd version trivia: This version substitutes “Country” music with “Samba”. There is such a thing as country music in Brazil called Sertanejo, but it is slow melodic music that is difficult to “fast dance” to.

Other languages?

I have had inquiries about the possibility of other languages. The lesson I learned from the Spanish version is that there needs to be a decent amount of interest in a language to make it worth while, so if you can organize a group of translators and I can see interest via web traffic, I may entertain other languages in the future.

As for “Something’s In The Air”, its popularity is significantly lower than Date Ariane and it has nearly 4 times as much dialogue, so for both of those reasons it will remain English only.

Date Ariane English

Since its release in July of last year, the renpy version of Date Ariane has been downloaded over 1 million times! That’s a huge milestone for an independent game!

The 3D Figure Community: Everybody Hates Daz3D

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As I reported a few months ago, the 3D graphics community consisted of a friendly rivalry between Poser users and DAZ Studio users, which did not really matter that much until the newest DAZ 3D released content dubbed Genesis 3 was incompatible with Poser and could only be used on DAZ Studio software.

In the few months since then much has happened. New versions of both programs, DAZ Studio 4.9 and Poser 11 were released, and then DAZ started something that has made everybody mad: encrypted content.  There is a lot to cover.

Beautiful Fake People

Let’s get to what this is all about, it is creating pictures of beautiful fake people. There is some commercial applications to this, like illustration, animation and game development, but it is also a growing hobby.

The best 3D models come from DAZ 3D and they can generate the most realistic pictures like the one above. Each new figure they have released has been more realistic than the last. You can usually tell Genesis 3 figures from their realistic hands like in the one above.

Except that the picture above is not Genesis 3. It’s not even DAZ 3D. In fact there is not a single figure or prop in the picture from DAZ 3D. It is the Dawn model from Hivewire3D, specifically Elisa character with enhanced realistic hands. It was rendered in Poser 11 Pro.

My point is that you do not need DAZ products and software to create incredible images.

Poser 11 Pro Review

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A Superfly Render (click for full size)

Back in November Smith Micro released Poser 11 and Poser 11 Pro.  It continues to be the best software for this kind of work. Poser 11 adds a physics renderer called Superfly which is comparable to IRay or LUX Renderer but the materials can be built in the materials room like the Firefly renderer. My own experiments have been mixed.  The biggest flaw in Superfly is that the results don’t come anywhere close to the preview, but the same thing can be said about IRay.

Among the other new features not found in DAZ Studio is “Subdivision surface morphing” which allows a better control of the face (or other parts) for the purposes of animation.  There is also a new tool for adaptable figure weighting making it much easier to create new figures, and an easier way to share new morphs.

Poser continues to add tools to support import export to Maya, Blender, and other 3rd party software making it more desirable for professionals.

That’s why it costs $400, but the cost is the reason most hobbyists are going to DAZ Studio instead.

DAZ Studio 4.9

Meanwhile, DAZ Studio has released a new version 4.9 which except for some minor improvements is basically 4.8 with “DAZ Connect“.

What is DAZ Connect? It enables searching for products, purchasing, and installation of DAZ3D content directly in DS, without ever leaving DAZ Studio. What it really is is a DRM system to encrypt future products.

This has the whole community up in arms, both Poser users and DAZ Studio users. DRM will restrict the use of content. Despite the fact that they are no longer compatible, people still move between DAZ Studio and Poser, adapting and creating content for both. DRM destroys that.  This last month DAZ released their first “freebie” for DAZ Studio users that is only available in DAZ Connect. This has become the proverbial straw that broke the camel’s back for a lot of people.

If DAZ3D continues down this road, it could kill all compatibility between DAZ and other 3rd party software and 3rd party content resources.  Many people have attempted to make this point on the DAZ forums only to have their posts removed.

DAZ3D is currently saying that all their previous content will continue to be available as non-encrypted and they have no plans to make new content connect-only. They have also stated that all encrypted content will be released after 1 year as unencrypted. This has calmed some upset users, but there is a worry that they will change their minds in the future.  Why have it if you are not going to use it?

The problems with DRM in an open community

Meanwhile, Charles Taylor the lead programmer of Poser, let his opinion of DRM be known in an interview with Renderosity.

The problem with DRM is that it is indiscriminate. It doesn’t know a legitimate user from a pirate. All too frequently legitimate users are prevented from using the product they have a valid license to use. Also, every DRM system is eventually hacked, so the only piracy it truly prevents is casual piracy.

Yes, it prevents some piracy. Would these people have purchased the content any way? We may never know that answer.

Ultimately DRM is no more effective than a padlock. It will keep the honest people honest. Anyone with a big enough hammer will steal it any way. The question that remains is, “Do you make your customers deal with the padlock every time they want to use the content they paid for just to keep the honest ones honest?”

At this time, we at Poser have no intent to introduce DRM to content. We think our customers are already honest.

DRM has its place. I don’t think 3D content is one of those places. Especially given the myriad of available export options in most 3D programs. With a click of the mouse, Poser content can be exported to something like FBX. DRM is so easily broken, it’s going to prevent very little piracy. It’s not worth the trouble for the company, the vendors or the customers.

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NVIATWAS

Here is my own feeling on DRM in the 3D art community. I have been doing Poser since Poser 2 in the late 90’s. It takes a while to learn this hobby and get good at it. It can also be an expensive hobby.

Irregardless of what tools you use, there is a learning curve in this hobby that requires some practice. “Free” DAZ Studio has brought a lot of new people into this hobby and that is a good thing. New people are just getting their feet wet and are not interested in spending lots of money.

NVIATWAS is what we sometimes call new amateurs, it’s an anagram of “Naked Vicky In A Temple With A Sword” which is the biggest cliché in the field. But it is a phase everyone goes through until they get good.

It is at this amateur level where you desire as much free content as possible whether it is DRM protected freebies or stolen “warez” which is what DRM is designed to protect, you want it all.

I went through my NVIATWAS phase, too. The above pic is not mine, its actually good, my own are not. I’ve never actually downloaded/used stolen 3D models (mostly because when I was in this phase there wasn’t enough interest to share them). My thing was using screenshots from video games as backgrounds, examples which you can see on the Date Ariane Wiki. It may not be as bad as theft, but it is still passing off others art as my own.

Eventually, you get good and want to do something more commercial, maybe even potentially sell. I reached that point about 5 years ago when I decided using video game screenshots in Date Ariane was amateurish.

I wanted to start creating stuff I could sell and that required purchasing new content and paying attention to licenses to make sure renders of models could be used commercially. Every prop and figure and texture in the current downloadable versions of Date Ariane and Something’s In The Air, that I did not make myself, was legally purchased.

I didn’t need DRM to keep me honest, it was the desire to keep things legal that kept me honest. DRM would make things more difficult because in some cases I had to go in and change some textures and figures on some of my purchased models and props to fit my needs.

In summary, amateurs don’t care about DRM and its existence or non existence will not get them to buy more, while the professionals who actually do make a lot of purchases are actually harmed with DRM and are unlikely to buy DRM protected models.

So, in this community, DRM really has no place in it.

DAZ3D Buys RuntimeDNA

In the latest bit of drama, the largest 3D product website just bought out the third largest, Runtime DNA.  This has of course created a lot of mixed reactions, especially by the independent artists that broker products at RDNA. Some are happy for the change, thinking DAZ3D will bring in eyeballs and more sales.

Others, for reasons I explained above want no part of DAZ and are looking to move their products somewhere else. There does not seem to be a shortage of places: YUR Digital and CG Bytes seem to be advertising themselves to former RDNA artists, though Renderosity, Hivewire3D, and Content Paradise are better known.

Just more drama for the 3D Community to get over.

More Erotic 3D Dating Sims Part 2

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It seems the most popular post on my blog is “A Few More Erotic 3D Dating Sims” so maybe I should do more posts like that. Here is a few I found in the last year and a half since that post.

Dreaming With Elsa

Written by Tlaero
Art by Mortze
Format HTML using Tlaero’s Adventure Creator
Link to Play  Link to Download

This may be one of the best games in this genre I have ever played. The art is perfection and the story intriguing.  I had this idea for a Rachel game that moves between fantasy and reality, but I abandoned it. This one is better anyways. Elsa is an introverted bookworm like me. I would definitely like hanging out with her. More info here. If you get stuck there is a walkthrough here.

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Brad’s Summer

Written by Fleet
Art by Fleet
Format Javascript/HTML built with Novelty Visual Novel Engine
Link to download

A third person perspective game where you play as Brad, an underachiever who needs money to keep him in school.

Fleet is one of the few people who, like me, write and do all the graphics. This is his latest. My only complaint is that it lacks an easy way to turn off the sometimes annoying music. If you get stuck there is a walkthrough here.

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The-VDates Trilogy: The Gym, The Physio, The Sniper

Format Javascript/Html
Website

The creator of these games seems to be anonymous, but the games themselves are getting good buzz and reviews. The writer has a good sense of humor, and the plots have their share of twists.

The graphics on The Gym are less than ideal, for a good while every girl looks exactly the same and exactly like Victoria 4.  There is a marked improvement in graphics in The Physio. The third volume of the trilogy has yet to be released, but is expected to explain the odd ending of The Physio. If you get stuck, the hosting website includes walkthroughs.

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DigitalEro: The Game Episode 1

Written by GiantKrill
Art by GiantKrill
Format Renpy Engine
Download PC and Mac

When I finished the Renpy version of Date Ariane, I decided to look for other games like Date Ariane that were also built on Renpy and discovered this one. It is comparatively short, you should see all  endings in a half an hours time.

The graphics are done on a video game engine Garry’s Mod rather than the Poser/Daz Studio graphics of the rest. This makes them less realistic, but often more interesting.
More info

New Projects For 2016

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New Years is the time to make promises for the new year, which may or may not happen. So here are two projects I am already starting to work on that hopefully will get done sometime this year.

Date Ariane International

I have had a few requests from volunteers to translate Date Ariane into other languages.  Renpy has already translated the game interface into the following languages: Arabic, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish, and both simplified and traditional Chinese.  Basically, I am looking for some bi-lingual volunteers to translate Date Ariane into as many of these languages as possible, especially French, German, Spanish, and Portuguese as my games biggest fan bases are in countries that speak those languages.  Japanese would be interesting, too as this kind of “Bishojo” game is already popular there.  I can’t pay anyone, but you’ll get your name in the credits of all future versions.

For my part of this project, I am creating a branch version of the game with less randomized text and less slang to make the game easier to translate, and putting together two “fill in the blank” files with English lines and blank foreign language lines, that when completed will result in a translated game.  I am trying to work out a way to provide these translation files online so anyone who wants to help can do so, either via Google Docs or set up a Wiki.  I may resort to machine translation on some versions if I can’t get enough volunteers.

I also have not decided if I will release each language version individually or one big international version where you can select your language in the settings menu.

To show you how big the project this file contains around 70% of the text in the game, not including text stored in variables and lists.

Rachel Meets Ariane: The Game

As a second project, I want to make a game out of the Rachel Meets Ariane story I wrote back in October.  I’ve been inspired by the game Life is Strange to do a 3rd party perspective visual novel, or more accurately a visual short story. Unlike Date Ariane and Something’s In The Air,  the player will not play a role in the game but may make decisions for the characters that change the outcomes.

The Halloween meeting will serve as an introduction and the bulk of the game will cover their “second date” set in November as Rachel visits Ariane’s house. It will be a lot shorter than any game I have done; maybe 50 to 60 pictures total and maybe around 4 endings.

This is sort of an experiment. I want to see how well a short game with a 3rd party perspective can work and how difficult it is. If it proves both fun to make and fun to play, there may be more of them.  I got an idea for a Heidi and Wendy story if it works out.

Date Ariane Wiki

In hopes of having a place to post files that groups can edit, I decided to start a Date Ariane Wiki. Due to the large number of questions, the first thing I did is post a list of the Date Ariane achievements and how to get them.  The address is http://virtualunderworld.net/datearianewiki/pmwiki.php Currently, public editing is disabled but that may change in the future.

Ariane and Rachel at Star Wars II: The Espresso Strikes Back

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A continuation of this story.
Note: this is basically a review of Star Wars the Force Awakens in story form, I avoid most of the major spoilers but if you want to avoid all spoilers, you probably want to wait and read this later.

So we all left the movie with smiles on our faces, eager to talk about the film we just saw. Rachel pointed her toy blaster at the coffee stand next door.

Rachel started, “So I can tell by our smiling faces that you all enjoyed the movie as much as I did.”

“I just have to ask,” interrupted Paula, “When did you get your hair done, Ariane?”

“Rachel did it in the theater while we were waiting for the movie to start,” I explained. “She said I needed a more Star Wars hairdo.”

“I wanted to do it with three pony tails like Rey in the movie, but I only had two hair ties,” explained Rachel.

“Cute,” said Paula.  “With that out of the way, am I the only one who felt like I was rewatching the original Star Wars?”

starwarspost2

I agreed, “Yeah, it felt like a remake with the serial numbers filed off. There are so many obvious parallels, a new Darth Vader, a new Grand Moff Tarken, a new Obi Wan, a new Death Star, a new Emperor and a new Yoda. They all just have different names, except Chewbacca. Props for gender swapping Luke and Leia.”

Rachel looked puzzled, “I get your analogy, you are saying Rey is basically this movie’s Luke Skywalker, complete with light colored clothes and a desert planet home, but who was Leia?”

I said “Finn” and Paula said “Poe” at practically the same time.

“I think you are both right.” said Rachel. “While the plot is note for note nearly identical to the first movie, it is not a perfect remake. Finn has more in common with C3PO from A New Hope than Leia. I’m not sure there is a Leia.”

“Noted,” I said, “Still the lack of originality in the plot is my biggest complaint.”

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“Not mine,” said Paula, “I know this is science fiction, and I know George Lucas has an explanation why 12 parsecs is used as a measure of time and not distance, but sometimes the liberties they take are just way too silly.

“You would think that after the first two death stars were so easily destroyed that the bad guys would have learned their lesson, bigger is definitely not better. Now they turn a planet into a space station?

“How does this ‘Star Killer’ move around the galaxy and still have an atmosphere?  The fact that they are creating artificial sunspots and sucking a sun’s plasma away would in and of itself destroy the atmosphere of the converted planet, but also the electromagnetic discharge of these artificial sunspots would fry all the electronics in the entire station.”

“Umm, good points,” said Rachel cautiously. “Excellent observations Professor as usual.”

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Rachel continued, “My biggest complaint is what was missing. Disney wiped out the Timeline of Legends also known as the Expanded Universe so they didn’t have to worry about continuity with the books and comics that continued the story after Return of the Jedi.

“Instead they dropped clues to a completely different timeline that is just as interesting. Luke disappeared? Han and Leia had a son? Where did this First Order come from and how did it get so powerful?  I want these stories dammit!”

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I had to laugh. “It seems we all have our own little biases that change how we see the world,” I said. “I like new and different, and complain when I see sameness. Paula is the scientist who views the world scientifically, and Rachel is the sci-fi geek who likes great stories.”

My statement created a lull in the conversation, Rachel and Paula both quietly took sips of their coffee and I joined them.

“Still…,” said Paula finally breaking the silence, “Good movie.”

“Yes,” Rachel and I said simultaneously before getting back to our coffee.