Many of the smaller 3D Virtual Worlds are trying to lure in There.com members.
Twinity wants to attract There.com developers by exchanging some Therebucks for Twinity Globals.
Active Worlds is offering 6 months free to former There players.
Frenzoo is offering free lifetime VIP status to There members.
Moove has a special sign up area for There members.
Kaneva has a There Channel available.
Blue Mars has a new region called Pavonis, designed by a member of There, with the same tropical archipelago theme of There.
Utherverse, makers of adult oriented virtual worlds like Red Light Center have created therenewworld.com Not sure how that will go over with the teenage crowd that dominated There.
Second Life created a special greetings area just for There members who join SL
A blogger at Second Life left a stirring farewell:
This week brought the sad announcement that the online world There.com would be closing its doors come March 9. We were sorry to hear the news; There provided a valuable service to its users, and is one of a very few pioneers in what is generally know nas the “social virtual worlds” space. There helped prove that 3D online worlds could be more than just chat rooms with moving pictures. They provided a wonderful space for their vibrant communities who gathered to hang out and have fun — even before the paintballs became free.
Though Second Life has to an extent served a different audience, we do hope that those who care to (and who are 18 or over) can find as much enjoyment in Second Life as they did in There.com. Our two platforms have developed along very different paths, but each offers the opportunity to interact with other people in ways that can’t be found anywhere else online — the opportunity for unparalleled expression in an environment that offers experiences that are every bit as meaningful as those that take place in the physical world.
Many of us at Linden Lab know — or are — There.com members. Others — myself included — have friends who work at There. It’s safe to say that all of us are sorry to see the end of a truly innovative company and product, but I’m confident that the people involved with it, whether as employees or as members, will keep on creating and exploring the most social and expressive technologies available today and in years to come.
The end of any community platform is an unhappy moment, and we certainly feel for the community. Although it may not be the same as the world you know and love, we hope you will come and explore another online world of possibility and engaging experiences. We are working on creating some new places for you, so look for news of those in a future post. We’ll look for you inworld.
What would Second Life be without There.com? Both have as their original source material, the “metaverse” of Snow Crash, though their interpretation varied. Both opened their beta in 2003. Approximately half of SL beta members were also There beta members. Because at the time There had more stuff to do, while SL was a pure build it yourself world, a lot of the early SL builds were inspired by There.com.
Many prominent SL pioneers came from There. Yadni, of Yadni’s Junkyard, the first great “freebie mall”, was from There. As was Starley Thereian of Celestial Studios, the first great high end fashion boutique, Desmond Shang who owns and operates Caledon, the largest privately owned themed continent (50 regions), Cristiano who runs sluniverse.com the largest independent forum dedicated to Second Life (and named after a once popular, now non existent independent forum called there universe dot com), to name a few.
Thanks to competition from There, SL gave us freebie basic accounts, auctions, classifieds, camera controls and voice capabilities. Former There software engineer Jeff Ventrella joined Second Life for a while and gave us flexi prims, and improved avatars.
Second Life would be a very different place, and probably a lot smaller place, without There.com.